https://bugs.winehq.org/show_bug.cgi?id=35972
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.wtfrontier.com/c |https://pubdownloads.blob.c |lient_download/WaywardSetup |ore.windows.net/launchdeplo |.msi |y/wtf%20old%20alpha.zip
--- Comment #2 from Anastasius Focht focht@gmx.net --- Hello folks
revisiting, still present.
Found the old version here: http://www.wtfrontier.com/?page_id=198
--- quote --- Get the old crummy version:
On the off chance that someone still wants to play with the old version of Wayward Terran Frontier Open Alpha, this is an archive of that in it’s final resting state. That game is no longer under development as we have shifted all development efforts towards Zero Falls.
Old outdated alpha zip archive --- quote ---
* https://gamedev.stackexchange.com/questions/56058/spritefont-exception-no-su...
Not sure if there is a way to restore all the information used to create the SpriteFont (XML FontDescription in XNA game studio) from the XNB file (binary).
--- snip --- $ pwd /home/focht/.wine/drive_c/Program Files/Wayward Terran Frontier/Wayward Terran Frontier
$ find . -iname *font* -type f -exec file {} ; ./Content/Font1.xnb: data ./Content/BigFont.xnb: data ./Content/MedFont.xnb: data --- snip ---
I found a tool 'GXView' which can display and convert XNB files, including sprite fonts:
http://www.gruaz.net/projects/the-gametools-suite/#
A registered version can dump/save but I have no idea how the output looks like and if the information would be useful at all. Maybe it crashes the same way on Windows but I have no environment to verify this.
$ sha1sum wtf\ old\ alpha.zip 35d2af5bffc23a95674fd9e6431ba72cb6e49e6b wtf old alpha.zip
$ du -sh wtf\ old\ alpha.zip 50M wtf old alpha.zip
$ wine --version wine-4.3-229-g6d82b2f1ad
Regards