http://bugs.winehq.org/show_bug.cgi?id=17403
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |gyebro69@gmail.com Ever Confirmed|0 |1
--- Comment #8 from GyB gyebro69@gmail.com 2012-03-04 12:16:10 CST --- This is still a problem as of Wine-1.4-rc6. I tested with the demo for Uru: Ages Beyond MYST. http://www.fileplanet.com/133011/130000/fileinfo/Uru:-Ages-Beyond-MYST-Demo
There is something going wrong during the sound decompression stage, when using the built-in winmm.dll. This is done on the first game start. Therefore audio is missing in the game (footsteps, ambient sounds), except for the background music. Music is playing because it is not converted from ogg to wav but played directly from the corresponding .ogg file. Native winmm.dll is needed to correctly decompress the audio files. After the conversion is done, winmm must be set back to built-in (no audio in the game with the native one).
I wonder if a debug log (e.g. +winmm,+tid,+mmio,+mmtime,+mci,+driver) would be of any help?
Fedora 16 Alsa 1.0.25 Pulseaudio is not running Audio device: nVidia Corporation MCP61 High Definition Audio (rev a2)