https://bugs.winehq.org/show_bug.cgi?id=34896
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #18 from winetest@luukku.com --- (In reply to Taki Eddine from comment #17)
Hello, recently i installed `Borderlands` under `wine 1.9.16 (Staging)`, and still runs very slow compared to windows,
My rig is:
- CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz.
- RAM: 8 GB DDR3 @ 1600 MHz.
- GPU: Nvidia Gefore GTX 950m.
- OS : Manjaro Linux x64.
Under `Windows 8.1 x64` with resolution `1680x1050 @ 60 Hz`, Borderlands run at `60 FPS` at main menu, and `55 -> 60 FPS` in gameplay.
Under `wine` using `win32` prefix with same screen resolution, Borderlands run `48 FPS` at main menu, and `20 -> 30 FPS` in gameplay, and from the start `wine` keeps printing this in the console:
fixme:d3d:wined3d_debug_callback 0x2e330338: "Program undefined behavior warning: Sampler object 11 has depth compare enabled. It is being used with depth texture 157, by a program that samples it with a regular sampler. This is undefined beahvior.". err:d3d:wined3d_texture_prepare_location Texture 0xd2237f8 does not have a drawable. ...
The settings used by `winetricks`: "alldlls=builtin" "ao=disabled" "ddr=opengl" "fontsmooth=rgb" "glsl=disabled" "grabfullscreen=y" "multisampling=enabled" "mwo=disable" "orm=fbo" "sound=pulse" "strictdrawordering=disabled" "vd=off" "videomemorysize=4096" "win7"
Can you retest with more recent wine-staging with CSMT on and off?
Does
WINEDEBUG=-all wine game_executable_file.exe
have any impact?