https://bugs.winehq.org/show_bug.cgi?id=44623
--- Comment #15 from Sveinar Søpler cybermax@dexter.no --- @Henri Verbeet I agree :)
We could debate "works as it is intended" tho, cos for ME as a user, seeing the right thing happen on my screen when flipping a switch = "intended", but i guess from a coding perspective that is not good enough :)
What is the main difference in how it is supposed to work when comparing dx9/ogl and dx11 and the behaviour of enabling/disabling vsync? Again, im seeing this from a user perspective, so eg. in a dx9 app, i can flip the vsync option, and see vsync fps is capped at monitor hz, flipping it off the fps is "free".
After the hack i did + the staging patch, this also works exactly the same with dx11, but as you say: this is not intended. Elaborate.