https://bugs.winehq.org/show_bug.cgi?id=40990
Alex S iwtcex@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |iwtcex@gmail.com
--- Comment #9 from Alex S iwtcex@gmail.com --- I've rebuilt and tested i386-wine-devel package with a few different wine revisions to narrow down the issue. The commit where (some) games start to fail consistently with that "memset in libc" stacktrace is 2fb97be1871a78ea6a2889ed975d33515d5468ea (http://source.winehq.org/git/wine.git/commit/2fb97be1871a78ea6a2889ed975d335...). I don't really have the necessary skills to debug the code itself, however.
By the way, it's easy enough to work around the issue by overwriting dsound.dll.so from the devel package with the version from the stable package. E.g., as root: # pkg fetch i386-wine # tar -C / -xf /var/cache/pkg/i386-wine-1.8.6,1.txz /usr/local/lib32/wine/dsound.dll.so