https://bugs.winehq.org/show_bug.cgi?id=53711
--- Comment #18 from pandora.xero@gmail.com --- I have a couple scripts ready to go over the weekend
The first records the WINEDEBUG options and a timestamp to a file, then launches wine, with &> to another file.
The second records a timestamp to one file, memory maps to another, waits for user input, then records a timestamp to a third file and memory maps to a fourth.
I intend to start the game with the first script, launch the second script when I've selected my first character, and then when the game crashes, let the second script finish.
This should provide a baseline memory map, a memory map at the crash, a log with all the specified channels, and a timestamp for each.
I think the maps will be more useful than the logs, mostly because I'm predicting the logs will be anywhere from 200MB to 1GB. I predict the maps will also show the memory expansion much more clearly than what I have right now.