http://bugs.winehq.org/show_bug.cgi?id=6971
Forest Hale lordhavoc@ghdigital.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lordhavoc@ghdigital.com
--- Comment #180 from Forest Hale lordhavoc@ghdigital.com 2008-10-06 06:42:08 --- Why does wine not use XF86DGADirectMouse? It seems like an exact equivalent to DirectInput's mouse handling...
Here's an example call to turn it on: XF86DGADirectVideo(display, screen, XF86DGADirectMouse); (where display is the Display and screen is the Screen)
Using it locks the pointer in place, receives raw relative motion from the driver (no acceleration or other handling), and ignores focus events entirely (I.E. keeps a grab), obviously this functionality requires xorg, it's not present on __APPLE__ or __SUNOS__.
I hope I'm not wasting anyone's time with this question, just wanted to make sure this functionality is known, I've been using this approach in my DarkPlaces Quake engine for years with great success.