http://bugs.winehq.org/show_bug.cgi?id=18040
--- Comment #52 from atfrase frase@cs.wisc.edu 2009-05-07 07:55:46 --- (In reply to comment #51)
do you have rendering set to FBO ? if not that the case probably
I added HKCU\Software\Wine\Direct3D\OffscreenRenderingMode = reg_sz "fbo" with no change. I tried also adding DirectDrawRenderer = "gdi" Multisampling = "enabled" PixelShaderMode = "enabled" RenderTargetLockMode = "auto" UseGLSL = "" VertexShaderMode = "hardware" VideoMemorySize = reg_dword 0x140 (320) (geforce 8800gts 320mb) still with no change.
How do I generate a crash log to determine if my GPF has the same cause as this bug? Is it just WINEDEBUG=+d3d wine "Steam.exe" >log 2>&1 ?