https://bugs.winehq.org/show_bug.cgi?id=50062
Bug ID: 50062 Summary: Fallout 76 invisible ground textures Product: Wine Version: 5.20 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: o.dierick@piezo-forte.be Distribution: ---
Created attachment 68518 --> https://bugs.winehq.org/attachment.cgi?id=68518 Screenshot of missing ground textures; wine 5.20
Hello,
Fallout 76 has invisible ground textures. See attached screenshot.
My setup is: - Debian 8 amd64 16Gb RAM i7-4930 @ 3.4Ghz; - NVidia RTX 2070 8GB VRAM + proprietary driver 450.66; - wine 5.20; - winetricks corefonts xact_x64; - virtual desktop + no WM management/decoration + grab fullscreen;
To replicate, install the game (Bethesda.net or Steam windows version), then you have to use an existing character or create a character and get out of the first building. That building has no natural floor and the issue only affects the ground texture, so it's not enough to just start a new game.
Note that the game is affected by a bug that makes the game crash when loading a save immediately after launching the program. You have to start a new character first. When character creation is complete, you may return to the main menu and load the save. This is an application bug [1].
Some graphics settings must be disabled in the INI file to avoid major mouse and rendering issues. The details can be found on the lutris website [2].
[1] https://www.reddit.com/r/fo76/comments/a3446i/game_crashes_after_trying_to_l... [2] https://lutris.net/games/fallout-76/
The ground is transparent. The game renders the objects behind mountains and the performance is directly affected by the rendering distance set in the option.
- Using Ultra or lowest graphic settings makes no difference; - I tried changing some values in the INI file without luck; - The issue occurs with wine-staging 5.20 too.
Regards.