https://bugs.winehq.org/show_bug.cgi?id=43761
--- Comment #4 from zefkerr zefkerrigan@gmail.com --- Created attachment 59284 --> https://bugs.winehq.org/attachment.cgi?id=59284 At this point the game totally hung on the progress bar and I had to kill the process.
When I run the game in d3d11 mode from a terminal it normally starts up and works, but it instantly hangs completely, as soon as at least the edge of the broken textures appears on the screen. If you run the game through a shortcut, and not through the terminal, then the game does not hang when a broken textures appears on the screen. And if I left the game when there were broken textures within sight, then when I entered the game, I generally will not see the image in the game any further than the progress bar, because in this case the game hangs up every time when you enter the game world progress bar reaches 100%. I repeat, under the same conditions the game does not hang if it was launched via a shortcut. The game hangs only if it was launched via the terminal. Please note that not all textures are broken, but only some of their individual varieties. For example, if we draw an analogy, then after upgrading to Wine Staging 2.17 in Witcher 3, the textures of the surface of the ground, stones on the ground, paths, etc. appeared. But, at the same time, similar textures disappeared in WoW. I do not presume to say whether this can be related to the recent innovation or not: https://dev.wine-staging.com/patches/186/