http://bugs.winehq.org/show_bug.cgi?id=22498
--- Comment #19 from Deomid Ryabkov myself@rojer.pp.ru 2010-05-08 03:03:15 --- (In reply to comment #18)
As you can see , the latency of oss emulation is much lower than the alsa driver
that may or may not be responsible for slight latency between action and sound effect in the game but that's actually not what i'm complaining about here.
Are you using dmix ?
not a slightest idea :) this is Ubuntu 10.04, FWIW. but the problem was originally found on 9.04. there is nothing in ~/.asoundrc.
aplay -v -D default any.wav
had to lame --decode an mp3 to get a reasonable test wav file. sound is playing fine, no problems:
rojer@nbx:~/Local/Audio$ aplay -v -D default test.wav Playing WAVE 'test.wav' : Signed 16 bit Little Endian, Rate 44100 Hz, Stereo ALSA <-> PulseAudio PCM I/O Plugin Its setup is: stream : PLAYBACK access : RW_INTERLEAVED format : S16_LE subformat : STD channels : 2 rate : 44100 exact rate : 44100 (44100/1) msbits : 16 buffer_size : 22050 period_size : 5512 period_time : 125000 tstamp_mode : NONE period_step : 1 avail_min : 5512 period_event : 0 start_threshold : 22050 stop_threshold : 22050 silence_threshold: 0 silence_size : 0 boundary : 1445068800 ^CAborted by signal Interrupt...
The major problem of winealsa.drv is waveout/wavein/dsoutput/capture ignore any error returned by alsa-lib functions
what are you looking for, anyway? have you looked at what my fix does? i didn't find it just by chance, i spent some time digging up and remember that the problem with the logic was quite obvious at the time.