http://bugs.winehq.org/show_bug.cgi?id=27136
--- Comment #5 from thunder_8888@mail.ru 2011-05-19 13:33:55 CDT --- Game can't correctly determine mouse position, because ClipCursor sets clipping region to 1x1 box in the middle of the window. But if make ClipCursor for whole window, mouse starts fast fly in the window (GetCursorPos in dinput_mouse_hook constantly return only one value of mouse position)