http://bugs.winehq.org/show_bug.cgi?id=20074
--- Comment #2 from Zhenya Zenitur@yandex.ru 2009-09-17 13:36:04 --- I'm using ATi proprietary driver (fglrx) 9.9 with ATi Radeon HD 3200. Wine was compiled with this driver and libmpg123. When I start game with native library I see many fixme's in console. For example:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet fixme:d3d_surface:surface_load_ds_location (0x1fd328) Not supported with fixed up depth stencil fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #4: fixme:d3d_shader:print_glsl_info_log Fragment shader was successfully compiled to run on hardware. fixme:d3d_surface:surface_load_ds_location (0x1fd328) Not supported with fixed up depth stencil
And many-many time. I think, nVidia users doesn't see it. When I start game without native library, I see other srtings:
fixme:d3dx:D3DXGetImageInfoFromFileInMemory stub
And many-many time. Maybe this is a reason for a bug?