http://bugs.winehq.org/show_bug.cgi?id=10387
--- Comment #19 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-18 07:43:15 --- The problem with pbuffer and aux buffer orm was that the scissor test was set up incorrectly when clearing, and it remained set up when blitting the offscreen texture to the pbuffer / aux buffer. aux buffer orm additionally has the problem that the offscreen texture is bigger than the screen(2048x2048), so the offscreen texture gets cut off, which causes the problems observed in this screenshot.