https://bugs.winehq.org/show_bug.cgi?id=43932
--- Comment #1 from Thomas winehq@spam.b2ag.de --- According to a thread in nexusmods forums, a "clip volume" should exist to prevent those odd visual effects.
"If your cell is supposed to be at or near ground level, the generated LOD will force its way into your interior cell. You need to create an LODClipVolume around your cell to prevent that." ( quote from user RedRocketTV )
https://forums.nexusmods.com/index.php?/topic/5697282-how-to-change-offset-o...
So question is, why isn't that "LODClipVolume" applied properly to the low LOD meshes? And how can one debug such rendering issue?