http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #29 from lubosz lubosz@gmail.com 2011-04-18 19:46:39 CDT --- http://i.imgur.com/uTZ7E.jpg
Thanks to the HLSL code being "open source", and compiled at runtime, I was able to track down the issue.
The problem seems to be the vertex shader for skinned objects, like towers, mobs and platforms. A quick fix could be made by replacing the Link to LastStandLightingShader-V.hlsl with the LastStandLightingShader-V.hlsl. This is for maximum graphics, you have to change the other shaders on low / medium.
The shaders are located in Shaders/Common. Caches don't need to be removed, they rebuild when the application starts. The NSB dont seem to be used, I could move them.
With this quick hack the color does not work though, I will try to figure it out.