https://bugs.winehq.org/show_bug.cgi?id=41271
Zebediah Figura z.figura12@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |z.figura12@gmail.com
--- Comment #13 from Zebediah Figura z.figura12@gmail.com --- The difference caused by the hack is that it allows the mixer thread [i.e. DSOUND_mixthread()] to run, instead of immediately returning. But I don't know why this would have an effect. The game is essentially calling Initialize() and Release() in quick succession, with no other operations—i.e. it doesn't even seem to be explicitly playing any sound.