http://bugs.winehq.org/show_bug.cgi?id=12964
--- Comment #105 from Dan Kegel dank@kegel.com 2013-01-19 22:17:26 CST --- FWIW, that log says:
Unhandled exception: page fault on read access to 0xff55010b Backtrace: =>0 d3dfmt_get_conv+0x38(surface=0x47d3b60, need_alpha_ck=<?>, use_texturing=0x1, format=0xe8ddd0, conversion_type=0xe8de4c) [dlls/wined3d/surface.c:2371] 1 surface_prepare_texture_internal+0x69(surface=0x47d3b60, context=<?>, srgb=0) [dlls/wined3d/surface.c:4406] 2 0x7e47e97f 3 surface_load_texture+0x345(surface=0x47d19d0, gl_info=0x13135c, rect=(nil), srgb=0) [dlls/wined3d/surface.c:6071] 4 surface_load_location+0x3de(surface=0x47d19d0, location=0x40000, rect=(nil)) [dlls/wined3d/surface.c:6231] 5 surface_load+0xc6(surface=0x47d19d0, srgb=0) [dlls/wined3d/surface.c:2891] 6 texture2d_preload+0xb7(texture=0x47d1850, srgb=SRGB_RGB) [dlls/wined3d/texture.c:689] 7 device_preload_textures+0x150(device=0x13f4b0) [dlls/wined3d/device.c:444] 8 context_apply_draw_state+0x78(context=0x1ab0a8, device=0x13f4b0) [dlls/wined3d/context.c:2298] 9 draw_primitive+0x2f4(device=0x13f4b0, start_idx=0, index_count=0x36, start_instance=0, instance_count=0, indexed=0x1, idx_data=0x0(nil)) [dlls/wined3d/drawprim.c:649] 10 wined3d_device_draw_indexed_primitive+0x8b(device=0x13f4b0, start_idx=0, index_count=0x36) [dlls/wined3d/device.c:4111] 11 d3d8_device_DrawIndexedPrimitive+0xa7(iface=0x133fe0, primitive_type=D3DPT_TRIANGLESTRIP, min_vertex_idx=0, vertex_count=0x14a, start_idx=0, primitive_count=0x34) [dlls/d3d8/device.c:1902]
d3dfmt_get_conv+0x38 [dlls/wined3d/surface.c:2371] 2371 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;