https://bugs.winehq.org/show_bug.cgi?id=46560
--- Comment #1 from Józef Kucia joseph.kucia@gmail.com --- (In reply to Andrey Gusev from comment #0)
err:d3d:wined3d_debug_callback 0x1aa9d8: "GL_INVALID_OPERATION error generated. Invalid VAO/VBO/pointer usage.".
It seems to happen because the vertex buffer is mapped and wined3d_buffer_load() fails. In consequence, we emit a draw call with system memory pointer.