https://bugs.winehq.org/show_bug.cgi?id=43162
--- Comment #8 from Peteris Krisjanis pecisk@gmail.com --- So there's few specific things going on with ED launch at 2.12 and 2.13
* dxgi_swapchain_Present Unimplemented sync interval 1
This is covered by https://msdn.microsoft.com/en-us/library/windows/desktop/bb174576(v=vs.85).a... - I get awfully lot of these, and I when I get to menu it is frozen and it feels like this have something to do with it.
* Lots of shader errors from d3d_shader with print_glsl_info_log, shader_sm4_read_instruction_modifier and Unhandler modifier errors, also d3d11 reporting additionally about unhandled chunks
In both cases question is can it cause hang I see with ED in 2.12 and 2.13 and how to proceed.