http://bugs.winehq.org/show_bug.cgi?id=36549
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net Summary|Trove crashes when run |Trion's Trove early alpha | |crashes when run
--- Comment #2 from Anastasius Focht focht@gmx.net --- Hello folks,
--- quote --- This is a backtrace from a clean 32bit prefix with native msvc[rc]110.dlls. --- quote ---
any reason for the override?
You reported the bug using Wine builtins for VC++ 2012 and now changed to native. This potentially hides/moves problems and can completely change the semantics of a bug.
How is one supposed to do diagnosis? Run the game without any explicit overrides.
--- quote --- since Glyph rarely runs well enough to start trove I had to run it directly. --- quote ---
I don't get any crash or whatever "instability" you are talking about here with Glyph. Report extra bugs for launcher/manager problems but make sure you:
* run latest Wine version (1.7.19) * installed glyph in clean WINEPREFIX * no 'winetricks' recipes unless explicitly stated
--- snip --- Trove is not an XP compatible exe --- snip ---
Was this explicitly stated by the vendor? I couldn't find any statement on the support/FAQ section.
Generate a trace log with the game as follows:
1) no processes running ('wineserver -k') 2) bootstrap the prefix with a builtin (start 'notepad' in separate terminal) 3) run:
--- snip --- $ WINEDEBUG=+tid,+seh,+relay wine ./foo.exe >>log.txt 2>&1 --- snip ---
3) when it crashes, kill all processes with 'wineserver -k'
Attach the log to the bug (compress if too large).
Regards