http://bugs.winehq.org/show_bug.cgi?id=9377
--- Comment #2 from Vincent Povirk madewokherd@gmail.com 2007-08-20 08:10:59 --- I do have more information that I didn't post earlier. The game uses libcurl to download files (which I guess uses ws2_32?), and a +snoop log shows that it calls libcurl but never actually makes any requests. The last thing it calls before the error is curl_multi_info_read, which as I understand it queries the status of the requests it hasn't made (and the function returns the correct answer, NULL). I sort of assumed the problem was somewhere else because libcurl seems to be doing exactly what it's supposed to do.
Maybe a timing issue is what's causing it to not start a transfer before it calls curl_multi_info_read?