https://bugs.winehq.org/show_bug.cgi?id=32235
--- Comment #20 from ruustaar@gmail.com --- (In reply to Sebastian Lackner from comment #19)
(In reply to ruustaar from comment #18)
Ok, I assume your recommendation is to use latest staging version.
No, Wine Staging currently does not contain any patches targeting this bug report (otherwise it would be marked as STAGED). If the issue is still present you would have to compile Wine yourself with the patch I mentioned.
err:d3d:resource_init Out of adapter memory
Please note that this issue is unrelated to this bug report. You can try to override the amount of reported video memory in the registry. To do that, open a registry editor ("wine regedit"), go to HKEY_CURRENT_USER/Software/Wine/Direct3D (create if it doesn't exist), and add a new string value (REG_SZ) "VideoMemorySize" with a value big enough (for example, 1024). For more information, see https://wiki.winehq.org/Useful_Registry_Keys.
Well, I did what you mentioned. I created a string value with 512 and 1024 and launched the game. Same error: fixme:win:EnumDisplayDevicesW ((null),0,0x33f754,0x00000000), stub! err:d3d:resource_init Out of adapter memory
But when I changed string value to 2048 and above, it showed me a new error. Here is the log: fixme:win:EnumDisplayDevicesW ((null),0,0x33f754,0x00000000), stub! err:d3d:resource_init Failed to allocate system memory.
Well it should run, but no luck.