https://bugs.winehq.org/show_bug.cgi?id=39402
--- Comment #47 from demurgos@demurgos.net --- (In reply to algebro from comment #45)
(In reply to demurgos from comment #42)
The issue was effectively related to my build. I won't lie: building and running a custom Wine version turned out to be pretty painful. It took me a lot of time, but once I had it properly built, everything seemed to work! I had visual artifacts but there's an other issue for this. This patch makes Skyrim SE playable, thanks!
Did you have to pass any extra options to build it with ffmpeg support? Or is simply building it with ffmpeg installed enough to make this patch work?
I am on Arch Linux, after trying to build Wine staging using the website's documentation, I ended up using the wine-stagit-git AUR package.
1. Install `ffmpeg`: pacman -S ffmpeg 2. Download `wine-staging-git`: git clone https://aur.archlinux.org/wine-staging-git.git 3. Build and install it: makepkg --syncdeps --install
As far as I remember, I did not set any flag or change any config. I just had ffmpeg on my system before compiling and installing wine staging. The AUR package does not uses all my CPUs though, so the compilation took a lot of time.
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As an update regarding my experience with this patch: it works great. I installed dxvk to solve my graphics issue and Skyrim SE works great. It still crashes sometime (a dozen crashes in 80 hours) but it plays smoothly.