http://bugs.winehq.org/show_bug.cgi?id=33958
Rastafabi f.platte@platte-web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Component|-unknown |directx-dinput Version|unspecified |1.7.17 Resolution|--- |WORKSFORME Summary|Wine vulnerability with |OS X joystick-support |(USB) devices |(partial improved)
--- Comment #5 from Rastafabi f.platte@platte-web.de --- Finally Wine 1.7.17 solved it (partially). The issue seemingly was solely related to the way Wine handles OS X joysticks. As recently input handling/joystick mapping on OS X got improved, wine does not crash anymore with the controller connected (which was the case previously - see older posts).
Anyway some work still needs to be done, as not every button is recognized (missing: A, B, X, Y, black, white - XBOX [original] Controller). Furthermore wine does not handle the Z/RZ axis properly. They are treated as independent axis while actually both represent half an axis. - This makes acceleration (racing game) to be active while not being actually pressed and braking being activated upon hitting "acceleration" (Z-axis). The RZ axis is being ignored completely although it's assigned to breaking in the system settings. This is not an issue with the game (Colin McRea Rally 2005) as it occurs within other games, too.
I'm using my XBOX one controller with a special OS X driver (http://xhd.sourceforge.net) in version 2.0.0 (http://xhd.cvs.sourceforge.net/viewvc/xhd/xhd/Release/) with 64bit support, which is required by OS X Mountain Lion and greater. (I'm on 10.8.5.) - The driver itself does work (tested with OS X native/cider games and confirmed with the drivers panel graphical feedback.)