http://bugs.winehq.org/show_bug.cgi?id=13490
--- Comment #17 from thunder_8888@mail.ru 2010-09-06 03:08:32 CDT --- For fix this bug, we need make wrapped next call: pd3d->DrawPrimitiveUP
Before call save fpu rounding mode, make it 0x027F, and after call - restore saved fpu rounding mode.
It's already tested on my system with NVIDIA card.