https://bugs.winehq.org/show_bug.cgi?id=43265
--- Comment #3 from Fabian Maurer dark.shadow4@web.de --- Created attachment 58610 --> https://bugs.winehq.org/attachment.cgi?id=58610 Steam log of the game (40MB uncompressed)
You mean the workaround from Comment 1? Yes, it works with LIBGL_DRI3_DISABLE=1.
System info: -Linux 4.11.7, DRM 3.10.0 -Radeon R9 285 -Mesa 17.2.0-devel 93679.f78aa2c986 -xorg-server 1.19.3-2
Is this issue specific to certain applications, or does the swap interval not get applied in any Direct3D 8/9 application?
I don't know how to test that, to be honest. It's the first application I had that issue with.
Log proves it's a DX9 game, for completeness log attached.