http://bugs.winehq.org/show_bug.cgi?id=28361
Summary: Heroes 6 demo crashes after closing the town window Product: Wine Version: 1.3.28 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: ambrop7@gmail.com
Created an attachment (id=36358) --> (http://bugs.winehq.org/attachment.cgi?id=36358) Wine output
To reproduce:
- Use Wine 1.3.28. Previous versions probably fail from bug 28152.
- Install Heroes 6 Demo: http://might-and-magic.ubi.com/heroes-6/en-GB/news/details.aspx?c=tcm:21-224...
- Set VideoMemorySize to the correct value. The game was crashing on startup until I did that. http://wiki.winehq.org/UsefulRegistryKeys
- Start the game. Set all video options to lowest (I did that, not sure if it's needed), and restart it.
- Start the campaign and get into the game.
- Double-click the town to open the town window, then close it.
- The game may crash shortly after closing the window (but not immediately; I think it renders for a short time before it crashes). If not, repeat the last step until it does.
The game crashes in multiple ways, but the common thing seems to be the:
fixme:d3d9:surface_init Multisample quality set to 31, substituting 0. fixme:d3d9:surface_init Multisample quality set to 31, substituting 0. err:d3d_surface:surface_load_location Don't know how to handle location 0x200000.