https://bugs.winehq.org/show_bug.cgi?id=45375
--- Comment #12 from halome halome@blockchainworldawards.com --- Created attachment 65321 --> https://bugs.winehq.org/attachment.cgi?id=65321 log
Here is a log of me without the WINEDEBUG=+d3d9,+d3d,+d3d_shader environment variable. I will post another log once I figure out how to use these sharers.
In this test run I loaded the Diamondback map, Edge map, and the Icebox and had no issues. Then I loaded Reactor and I got this white texture issue essentially the same thing but instead of black most of the map was white. Then I loaded Diamonback again and the map textures was black. I can see this being some memory issue but I am no expert.