https://bugs.winehq.org/show_bug.cgi?id=54693
Predatory QQmber virtuousfox@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL| |https://freedomplanet2.com/ | |demo
--- Comment #1 from Predatory QQmber virtuousfox@gmail.com --- Demo build seems to be also affected. As such, it can be used for testing. I doubt that it's rendering-related since even forcibly running it with CPU rendering only barely increased CPU load while fps and look stayed the same.
For fps counting I use either `GALLIUM_HUD_PERIOD=0.07 GALLIUM_HUD="cpu+GPU-load+gallium-thread-busy,.dfps+.dframetime,.dbuffer-wait-time;requested-VRAM+VRAM-vis-usage+mapped-VRAM+requested-GTT+GTT-usage+GFX-IB-size,GPU-shaders-busy+GPU-ta-busy+GPU-vgt-busy+GPU-sx-busy+GPU-wd-busy+GPU-sc-busy+GPU-pa-busy+GPU-db-busy+GPU-cp-busy+GPU-cb-busy;.dprimitives-generated+.dclipper-primitives-generated+.ddraw-calls,.dsamples-passed+.dps-invocations" VK_INSTANCE_LAYERS="VK_LAYER_KHRONOS_validation,VK_LAYER_MESA_overlay"` for Mesa or `DXVK_HUD=devinfo,fps,frametimes,submissions,drawcalls,pipelines,memory,gpuload,api` for dxvk. The FP2.exe should be started with '-popupwindow' option or aspect ratio will be screwy.