https://bugs.winehq.org/show_bug.cgi?id=49919
--- Comment #11 from qsniyg qsniyg@mail.com --- (In reply to Daniel Ribeiro da Silva from comment #9)
I'm sorry, I didn't have updated the report on this subject, but I can reproduce the bug consistently, and after applying the regression patch, the bug is no longer present. The git bisect is correct.
LogosBible uses audio to reproduce the pronunciation in the original languages of ancient texts, and other similar uses. Which isn't a serious issue if it doesn't work for some time, but preventing the use of the "Passage Guide" is something that must be solved.
I don't think that your game without sound, as you yourself reported, can be considerably playable. And that you should look for a real implementation, that really solves your problem, and propose only a patch that does this and not one that do only part of it. Therefore, I believe that LogosBible would have priority over this fix return value. But if you have made progress on your side, and your game is playable with sound, then I will look for an implementation or stub for this method.
Could you attach a WINEDEBUG=+module,+initdll,+seh debug trace then?