http://bugs.winehq.org/show_bug.cgi?id=24517
--- Comment #39 from Berillions berillions@gmail.com --- (In reply to comment #38)
Awesome job! Looking forward to D3D11CreateDevice() implementation! And hopefully, we'll be able to play ACIII in a few years.
This year will be awesome. So, i tried these commits with a d3d10 game first gen (understand a game at the beginning of d3d10) => Assassin's Creed
Unfortunatly, it does not work, it crash at launch. But i know that d3d10/d3d10_core and d3d10_1 are not fully implemented.