https://bugs.winehq.org/show_bug.cgi?id=47365
Bug ID: 47365 Summary: jittering caused by mouse input in vkquake Product: Wine Version: 4.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: tempel.julian@gmail.com Distribution: ---
Created attachment 64704 --> https://bugs.winehq.org/attachment.cgi?id=64704 wine log
In vkquake, enable vsync (and set an fps limit well above refresh rate via "host_maxfps" command if your using a refreshrate of greater than 60Hz, as the game caps to 72fps by default), start a new game and pan the camera via the keyboard's arrow keys. It should be absolutely smooth. Now, pan the camera by moving the mouse instead -> there is jitter. After alt + Tab to the desktop and back into the game, this jitter usually is gone. Still, it shouldn't occur in the first place, as it doesn't happen on Windows.
I made sure this isn't a driver issue by checking with both modesetting and xf86-video-amdgpu DDX and also on xwayland. In xwayland, the issue is less distinct, but still noticeable.
Happens with both wine 4.9, wine-staging 4.9 and my custom 4.10 build (4.10 not yet in Arch repository).
Get vkquake here: https://github.com/Novum/vkQuake/releases/download/1.01.0/vkquake-1.01.0_win...
You also need the game's free demo content, copy the "id1" folder into the main folder. Since the official servers usually are a mess, you can get it from here as well: https://bugs.freedesktop.org/attachment.cgi?id=143128