http://bugs.winehq.org/show_bug.cgi?id=20263
--- Comment #7 from Henri Verbeet hverbeet@gmail.com 2009-10-23 16:28:35 --- Created an attachment (id=24298) --> (http://bugs.winehq.org/attachment.cgi?id=24298) patch
Yeah, I imagine one of those commits would have broken it. Doesn't necessarily mean there's anything wrong with that commit though, I don't think we should be trying to parse that shader in the first place. Does the attached patch help?