https://bugs.winehq.org/show_bug.cgi?id=38816
--- Comment #8 from Wade Berrier wberrier@gmail.com --- It turns out that many of the other Lego games also have the same issue. It works pretty well using "antimicro" to simulate keyboard events, but the game often gives in-game keyboard tips, and it's not always easy to remember which keyboard key is mapped to which controller button.
I'm new to the wine gaming scene, so this is probably already widely known, but here's some information that may useful for others that run into this bug.
Updates on native xinput in wine:
http://boilingsteam.com/upcoming-native-xinput-support-in-wine/
Hopefully we'll have native xinput support in a year or so.
Until then, the ambitious can patch and build steam with the aforementioned patch reference, or here's a solution that may be easier to set up:
LD preload library to add xinput support:
https://github.com/KoKuToru/koku-xinput-wine
with some help listed here:
https://www.reddit.com/r/RocketLeague/comments/3tknvf/how_to_get_your_contro...