https://bugs.winehq.org/show_bug.cgi?id=57104
Bug ID: 57104 Summary: every game I try segfaults in the same way in Experimental WOW64 mode Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: redwindwanderer@gmail.com Distribution: ---
Created attachment 76986 --> https://bugs.winehq.org/attachment.cgi?id=76986 WINE Experimental WOW64 crash log
Hi,
I build WINE latest gitlab master branch code in a 64bit-only Debian Stable system. I build it like this:
./configure --enable-win64 --without-x --with-wayland --enable-archs=x86_64,i386
However, any games using Directx crash before even starting (backtrace log attached).
Is that expected at this point? Shouldn't many games work by now in experimental WOW64 mode or is it still early days?
Thanks!