http://bugs.winehq.org/show_bug.cgi?id=14662
--- Comment #19 from Michael Curran curran.michaelp@gmail.com 2012-02-27 17:58:52 CST --- (In reply to comment #18)
I don't see a way to reopen the bug; either I'm missing something or my login doesn't have permissions to do that.
-Corey
(In reply to comment #17)
(In reply to comment #16)
Reported fixed. Reopen if it still happens in vanilla version in wine-1.4-rc5.
I just updated my git tree and recompiled; the same problem happens to me still.
Michael Curran, did you have have 3D Acceleration enabled (the "Graphics" tab of config.exe)?
Thanks, Corey
I tried without acceleration off per Alexandre PC's comment that "It doesn't matter if opengl rendering is used or not", but now I see he was referring to Wine and not Icewind Dale.
Retrying with acceleration turned on results in the behavior described. Running a +relay trace shows that this is an opengl problem, the game is crashing immediately printing the trace in: void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d)\n", x, y, width, height ); ENTER_GL(); glScissor( x, y, width, height ); LEAVE_GL(); }