http://bugs.winehq.org/show_bug.cgi?id=5955
------- Additional Comments From the3dfxdude@gmail.com 2006-18-08 17:13 ------- J.Nicolaisen, it already does that. It's not that it uses OpenGL by default. Your problem was that WineD3D required linking to OpenGL at compile time. Update to latest version of Wine and see. It should be fixed now and I don't think you have the same problem as the reporter.