http://bugs.winehq.org/show_bug.cgi?id=31071
--- Comment #51 from Matteo Bruni matteo.mystral@gmail.com 2012-07-22 11:01:07 CDT ---
I'll make logs, but got a question. Log of whole session is 400+ MB (3-4 MB compressed), and actual load of 'corrupted' resources occurs somewhere in between 200 and 250 MB (first 200mb is game menu which is not affected).
Should i upload first 1k lines of log of complete log in compressed form?
The code affected by the commit is run at the initialization of wined3d, no need to get to the actual part of the game showing the issue. Obviously the log of that part may still help, but just the first chunk of the log should be good enough for now.
1k lines of log may not be enough though. Try to keep as much as you can. If you're wondering how, you can use the head command to get the beginning of the log file, e.g. "head -n 100000 log.txt > log-head.txt" to copy the first 100000 rows of log.txt into log-head.txt.