http://bugs.winehq.org/show_bug.cgi?id=34949
Ken Thomases ken@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #1 from Ken Thomases ken@codeweavers.com 2013-11-20 15:49:58 CST --- Fixed by http://source.winehq.org/patches/data/100570
If you select the OpenGL renderer, it uses glu32 and that fails like with bug 34398. Direct3D works, though.
Didn't diagnose the X11 driver failure but it might be similar. The game is setting the pixel format on a child window which is zero-sized and outside its parent window's client rect. It later repositions that child window to be inside the parent and have a non-zero size.