http://bugs.winehq.org/show_bug.cgi?id=31496
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com 2013-02-17 12:10:43 CST --- (In reply to comment #4)
Comment in dlls/wined3d/swapchain.c says that the codepath leading to this FIXME should only be hit with the COPY swapeffect, why it is executed with other swapeffects?
The comment is obsolete, when AlwaysOffscreen is enabled (which is the default setting right now) that codepath is always executed regardless of the swapeffect in use. The FIXME is still valid though, since right now we only use one backbuffer thus not preserving the semantic of FLIP. That said, if there are no rendering glitches this is not really a bug (in the sense "FIXMEs are not bugs").