https://bugs.winehq.org/show_bug.cgi?id=43479
--- Comment #19 from Matthew Reed wine@zootal.com --- Created attachment 59427 --> https://bugs.winehq.org/attachment.cgi?id=59427 Full log with +d3d_shader
Sorry, I had trouble capturing the log because of its size. This time I piped the entire output to a file, I think I have everything this time. This run has everything from wine startup, game load which triggers a Steam load. I loaded a save game from the very beginning of Syria where Lara falls from the blowing up truck. I walked forward a bit, looked up the trail where the complexity of the scene causes a lot of dropped textures. Looked down, where the complexity of the display allows all textures to be rendered, then looked up again. Maybe 15 seconds of gamep lay or so.
This log does not have tearing textures. Those don't happen every time, and I don't know what triggers them. One time they will tear, the next ten times they won't. If I can capture a log with tearing, I'll post it here.
I also have an apitrace with about 15 seconds of gameplay, but it's like 1.5GB in size, I'm not sure how to make it smaller. I'll try to find a place to host the file for you.
Let me know if I can do anything else to help.