https://bugs.winehq.org/show_bug.cgi?id=40600
--- Comment #7 from Henri Verbeet hverbeet@gmail.com --- Probably a duplicate of bug 40555. Does the patch attached there help?
(In reply to Lucian Poston from comment #0)
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
...
fixme:d3d_perf:draw_primitive_immediate_mode Drawing using immediate mode.
Note that in general it's not recommended to disable the GLSL shader backend, and in this case you're hitting the (slow) immediate mode fallback because of that.