http://bugs.winehq.org/show_bug.cgi?id=12409
--- Comment #17 from Martin B. zettdee@gmx.at 2008-04-19 17:43:56 --- reverting the changes from commit 76014205de3cbd73fe761db8f86fcdb178bb0189 in the 0.9.60 source resolved the problem.
I assume this essentially boils down to adding a test so that blending is only disabled if pixel shaders are used. So the EVE premium client obviously doesn't use pixel shaders for this transparent stuff and for some reason the WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING is not set. There is no problem with the classic client so this one has the flag set. Yet both clients use the same pixel format. I wonder how the hell this flags are determined?
Could this be a bug in the EVE client?