https://bugs.winehq.org/show_bug.cgi?id=39796
--- Comment #42 from Henri Verbeet hverbeet@gmail.com --- (In reply to alexchandel from comment #38)
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNDEFINED (0x8219) err:d3d:context_check_fbo_status FBO 0 is incomplete, driver bug?
I think that's a MacOS bug, or possibly something in winemac.drv. It's generally harmless though.
Plus a few hundred of these:
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader attribute 'vs_in2' to match BindAttributeLocation request.
Those are also usually harmless.
Unfortunately, when run in fullscreen mode, though the game does not crash upon loading, instead of displaying the game, the screen rapidly flashes between the rendered game screen and some corrupt image of the loading screen at seizure-inducing frequencies.
That sounds a lot like bug 34166. There's a hack attached to that bug that seems to help for most people. Unfortunately it doesn't look like Apple is going to fix it.