https://bugs.winehq.org/show_bug.cgi?id=44211
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|CLOSED |REOPENED Resolution|DUPLICATE |---
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com --- Well, no, I think the OP's issue is related to:
err:d3d:wined3d_debug_callback 0x3848fb8: "GL_OUT_OF_MEMORY error generated. Failed to allocate memory for texture."
and all the fallout that follows. If I have to guess it's probably due to the GL driver using more virtual memory compared to older versions.
Not sure there is much you can do. Ideally you'd run the 64-bit game executable if it exists. Otherwise you could try to enable the LARGE_ADDRESS_AWARE bit on the 32-bit game executable (if it's not already set) which would potentially make more virtual memory available to the process.