https://bugs.winehq.org/show_bug.cgi?id=46831
--- Comment #3 from Ethan Lee flibitijibibo@gmail.com --- Another interesting thing this game does is _heavily_ downsample for one particular submix - this meant that the resampler would read too far past the submix input cache, causing single samples of garbage to get sent everywhere, causing all that noise the moment you stepped past the title screen.
This fixes the noise for me:
https://github.com/FNA-XNA/FAudio/commit/a3e81a4c5ed4e8e63b8a13cf829a78944f2...