https://bugs.winehq.org/show_bug.cgi?id=41295
--- Comment #12 from Józef Kucia joseph.kucia@gmail.com --- (In reply to fjfrackiewicz from comment #11)
We should wait until the stream output feature is completely implemented, test our applications once it is implemented, and then if everything works or doesn't crash at the same point anymore, close this bug as fixed and file a new report?
Yeah, I'll probably resolve this bug when the stream output is implemented. Please file new reports for other issues when it happens.
Necropolis no longer seems to complain about d3d11_device_CreateGeometeryShaderWithStreamOutput but it still crashes with the following error:
../../../wine/dlls/d3d11/shader.c:1338: unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed.
This is expected and should go away when stream output is implemented.