https://bugs.winehq.org/show_bug.cgi?id=40420
Toni tonix64@inventati.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tonix64@inventati.org
--- Comment #9 from Toni tonix64@inventati.org --- Magne, you have some d3dcompiler problems that the first reporter didn't have (probably missing 'winetricks d3dcompiler_43) but might be a different compiler version, you can check which one it's using with WINEDEBUG=+loaddll, if the game still gives the following log:
004c:err:d3dcompiler:compile_shader HLSL shader parsing failed.
Besides that there are other problems that might also result in missing graphics:
016d:fixme:d3d:wined3d_check_device_multisample_type multisample_type XX not handled yet. 016d:fixme:d3d11:d3d_blend_state_create Per-rendertarget blend not implemented.
but I can't be sure if any of those is the reason for the 'black screen', or something else in the logs.
also, you seem to be running the game with pba, I recommend for posting logs here to run with 'clean' wine-staging or 'normal' wine.