http://bugs.winehq.org/show_bug.cgi?id=23258
Summary: Morrowind: water rendering issue Product: Wine Version: 1.2-rc4 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=28968) --> (http://bugs.winehq.org/attachment.cgi?id=28968) Water rendering in Wine-1.2-rc4
In the game The Elder Scrolls III: Morrowind water is rendered incorrectly when 'Pixel shading' option is 'On' from the game's launcher. The screenshot is showing what the water looks like now.
As it turned out the last version which rendered water correctly for me is 1.1.27.
Result of regression testing:
ffb38da024b044b4958d21784b5cc290291883a9 is the first bad commit commit ffb38da024b044b4958d21784b5cc290291883a9 Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Aug 19 10:55:36 2009 +0200
wined3d: Try to force a top-left filling convention.
:040000 040000 122eaac95476b3966895982a293eafce8f713f9f c46ac35da6add24a8a6409479cfab044df05ec01 M dlls
I could revert the patch cleanly on top of 1.1.33 and that fixed the issue.
Fedora 13 Wine-1.2-rc4 (clean install with default registry settings: ORM=fbo) Nvidia 7600 card with driver 195.36.24